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Angry giant dnd
Angry giant dnd









angry giant dnd

If you provide me with more details about your homebrew campaign setting and campaign, I may be able to give more precise tips. You may eventually use the events proposed in the guide, and then modify and adapt them accordingly. This assignment must be coherent with the basics of your homebrew campaign setting. Step 5) Determine, assign or invent 1 continental event, 1 regional event and one local event. Another example, if the pitch deposits are located near a small village, and the nearby territories are crowded with gnolls, it will be very expensive to harvest the pitch, thus resulting in a +2 or more price fluctation. If they are successful they may manage to obtain a flat -1 price fluctuation when they buy wood in a town to sell it later in the main trade node.or if they fail, the price may increase resulting in a price fluctuation of +1. For example, imagine characters complete a quest. Step 4) As the situation develops, you will eventually introduce custom price modifiers - this again substitutes the random price modifier you usually roll. In this way, the only modifier that will apply to the base price will the favored/unfavored price modifiers for trade goods, and eventually the size of the trade node (city, town, village or whatever). Step 3) Do not roll for the price fluctuation, but instead imagine the roll is stable at 100% of the listed price, both when they sell and buy the trade goods. In such a case, you can decide that wood planks, hemp and pitch are the trade goods the players will be dealing with. As in the example above, it is possible that the merchant faction has decided to build a sea vessel or expand the docks to improve the trade. This will allow you to control better the situation. Step 2) Instead of rolling random trade goods to ship from one trade node to another, pick them yourself instead of leaving it to the dice.

angry giant dnd

If the main trade node (capital city or whatever) has Wood as favored good, it may be because they have a shipyard or they are building/expanding the docks. This will be useful to have an idea of how the basic economy works in each of these trade nodes. If you already have a general idea, according to your homebrewing, of what these trade nodes are, I suggest you use that description. Assign or roll for each of these trade nodes what are the favored and unfavored trade goods. I suppose you have a main city and few secundary trade nodes like villages, towns or hamlet. Step 1) We must idenfity the main trade nodes you want your players to interact with. LUXURY OBJECTS, RAW MATERIALS & OTHER STUFF MERCHANT's GUIDE to run a Trading Campaign











Angry giant dnd